//==============================================================================
// MU X Behemoth_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define HealSFX
{
	SetSelector 
	{
		DamageLogic 0 1
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				//	Visualparticle sfx n odin heal effect troll
				Visualparticle sfx n odin heal effect loop
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_idleA
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_idleA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.78 false HeavyFall checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				//connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.78 false HeavyFall checkVisible
				//-- end auto generated section
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				//connect hotspot HealSFX hotspot
			}
		}
	}
}


//==============================================================================
anim Walk
{
	SetSelector 
	{
	    techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				tag FootstepLeft 0.90 true
				tag FootstepRight 0.85 true
				//-- end auto generated section
				//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible
				//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_walkA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.52 false GiantFootsteps checkVisible
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.60 true
				tag FootstepLeft 0.90 true
				tag FootstepRight 0.85 true
				//-- end auto generated section
				//            tag SpecificSoundSet 0.09 false GiantFootsteps checkVisible
				//            tag SpecificSoundSet 0.53 false GiantFootsteps checkVisible
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}	
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_boredA
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_boredA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}	
}

//==============================================================================
anim Attack
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				
				Visual MU X Behemoth_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.60 true
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				
				Visual MU X Behemoth_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.60 true
				//-- end auto generated section
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}	
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.54 false TitanPunch checkVisible
				tag SpecificSoundSet 0.37 false HugeSwing checkVisible
				tag SpecificSoundSet 0.15 false BehemothSelect checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.56 true
				tag GenericSound 0.60 true
				tag SpecificSoundSet 0.56 false HekaShockwaveLouder checkVisible
				tag SpecificSoundSet 0.54 false TitanPunch checkVisible
				tag SpecificSoundSet 0.37 false HugeSwing checkVisible
				tag SpecificSoundSet 0.15 false BehemothSelect checkVisible
				//-- end auto generated section
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		techLogic none/Syriac Apocalypse
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_flailA
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Behemoth_flailA
				replaceTexture mu x behemoth map/tg mu behemoth upgrade
				connect hotspot eclipseSFX hotspot
				connect hotspot HealSFX hotspot
			}
		}
	}
}